CEDP Phase 2 Day 1 Reflection

You can read my reflections from CEDP Phase 1 here.

Want to learn more about the College Educator Development Program? Click here for their website to read their mission statement and access all sorts of free resources.

I was inspired by @giuliaforsythe  at the Connect 2014 conference to try taking Visual Notes. Unfortunately, I don’t own a tablet to doodle my notes electronically, so I will show you only one (poor quality) photo of my work today and simply type out some thoughts in this blog post.

My first visual note from the Games and Active Learning session by Sue Prestedge

  • This 3-day conference is a totally immersive environment. I’m surrounded by like-minded educators to learn from!
  • Everyone here has similar goals: to network, reflect, share challenges and success, and learn from experts in fields other than our own.

 

  • @courosa spoke rapid-fire about teaching and learning in a networked world:
    • Students should be allowed to use a variety of tools to capture the struggle and challenge of learning, not just the final products.
    • Whatever is shared on the internet is, to some degree, permanent. Where does privacy fit in? How do you decide on what to share? Everyone will have their own answer, and I still wrestle with web publishing my own notes.
    • We live in a participatory culture, where knowledge is socially constructed, but it is almost more important to consider the people who are creating the content. In an ideal situation, it is actually the student!
    • Tool I will certainly use: Socrative foran EASY student response system! It works on EVERY device that can connect to the web and students don’t need to waste time setting up another login/password they will never use.

Image source: http://commons.wikimedia.org/wiki/File:BeachBall.jpgWrite questions on the ball and toss into the crowd. Person who catches it says their name and answers the question written under their left thumb.

  • I can actually use games in the classroom to cover course content! Even to learn material for the first time (rather than just to review).
    • Games help create a classroom climate where students are safe to play with material and even – gasp – get things wrong without consequence!
    • Always debrief the game, so students can see why it is a valuable activity.
    • Be thoughtful when integrating games with the lessons: are the students tired or hungry? are they comfortable with each other? with you?
    • Possible new orientation day icebreaker: a beachball with questions written on it in permanent marker. Whichever question is under your left thumb, say your name and answer the question aloud, then toss the ball into the air for the next person.
    • Be sure to include questions that anyone can answer, and not just with a yes or no response.
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